Buildings to be created require raw materials, a suitable plot of land, and a pirate who builds the building. Mostly basic raw materials such as logs, boards, and stones are required to create them. Buildings to create a new NFT token require burning a certain amount of $RUM token.
Home
Buildings that are a pirate`s dwelling on an island. They allow the reproduction of the pirate (provided the other requirements are met), lasting a certain amount of time. They also allow the contruction and operation on specialized buildings.
Ports
Enable repair of watercraft and faster trade.
Shipyards
Build watercraft and enable or speed up the repair time.
Fishery
They supply fish.
Mining industry
Mining buildings provide fossil resources such as stone, gold nuggets, and ores: iron, copper, lead and tin.
Wood Industry
Provide raw materials harvested from orchards and forests: fruit, logs, boards, charcoal, and wildlife.
Marketplace
Enable trade. The size of the plot the marketplace occupies determines the number of types of products that can be displayed.
Farms
Farming areas that supply staple crops such as cotton, sugar cane and tobacco.
Food procesing
Buildings that supply with processed food such as bread and salted meat in barrels.
Craft industry
Plants that process raw materials. In them, the player obtains raw materials such as ammunition, black powder, barrels, fiber, cloth and tools.
Heavy industry
Buildings from which we get metal bard and accessories for ships and cannonballs.
Licensed industry
Building that enable the production of $RUM and $ARRC tokens.
Home
Buildings that are a pirate`s dwelling on an island. They allow the reproduction of the pirate (provided the other requirements are met), lasting a certain amount of time. They also allow the contruction and operation on specialized buildings.
Ports
Enable repair of watercraft and faster trade.
Shipyards
Build watercraft and enable or speed up the repair time.
Fishery
They supply fish.
Mining industry
Mining buildings provide fossil resources such as stone, gold nuggets, and ores: iron, copper, lead and tin.
Wood Industry
Provide raw materials harvested from orchards and forests: fruit, logs, boards, charcoal, and wildlife.
Marketplace
Enable trade. The size of the plot the marketplace occupies determines the number of types of products that can be displayed.
Farms
Farming areas that supply staple crops such as cotton, sugar cane and tobacco.
Food procesing
Buildings that supply with processed food such as bread and salted meat in barrels.
Craft industry
Plants that process raw materials. In them, the player obtains raw materials such as ammunition, black powder, barrels, fiber, cloth and tools.
Heavy industry
Buildings from which we get metal bard and accessories for ships and cannonballs.
Licensed industry
Building that enable the production of $RUM and $ARRC tokens.